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Live Action Role Playing
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Maintain the Masquerade
"When all of society wears a mask, how can one confront it with
a bare face?" -Matt Wagner, Devil by the Deed
Your actions must not betray to the mortal population that you are involved
in a game. Every character in these events has some motivation to remain
covert. It is unlikely that any players will be burned at the stake for
their involvement, however it is within the realm of possibility that
if someone gets out of hand one could be asked to leave the grounds. Don't
let this happen to you!
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Respect Players and non-players alike
"Badges? We don't need no stinking badges!" Last words
of the bandito in Treasure of the Sierra Madre
The Rule is: Badges on, in-character; badges off, out-of-character. Don't
bother someone with Pooka schtick when she's in the Bardic Circle. No
one is to be harassed while he/she is involved in another event. Don't
touch anyone. Leave strangers alone. The Dealer's Ally is considered Elysium,
hallowed ground or whatever else you want to call it. There will be no
challenges in this area of any kind. No one will be dragged out of this
area for a trump call, summoning, psychic distress call or any other reason.
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Don't get carried away
I did not die; I was merely Acting! -SNL, Master Thespian
No stunts. Refrain from doing anything in the course of an interactive
event that you wouldn't mind repeating in front of a judge.
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Don't lose your head
Revenge is a dish best served cold -Ancient Klingon Proverb
Remember that this is a game, and only a game. You may get very frustrated
by the duplicity and underhandedness of someone else within the game.
You may get torn up, staked through the heart, have your blood sucked
out, double crossed, or more mercifully, killed. And that's just by one
of the narrators! If you find yourself in a rotten situation, take a few
deep breaths, remember that it's only a game, and remain calm. If you
still live, plot your revenge. If you get killed, remember that you have
three incarnations. Mourn the death of the old character but do not waste
your playing time avenging the old one. Try to see the game from a new
perspective and immerse yourself in the new persona. Come see a narrator
if you feel that you have been cheated in some way.
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No Running
"You must never run from anything immortal; it only draws their
attention." -The Last Unicorn
You've got time -- take it slow. Drawing attention to yourself by running
could cause the consequences listed in the first law. Besides, it's generally
a breach of character.
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Stick to the policies of Starwood and the laws of the
land.
"When in Rome, do as the Romans do." -Anonymous
We strongly recommend that you refrain from the use of alcohol and other
intoxicants during your roleplaying experience. These things do not lend
themselves to peak performance. You will be cheating yourself of the full
"high" that results from the game itself.
No storytelling will take place off the Brushwood grounds.
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The Narrator is the ultimate authority.
"It is an academic, though valid philosophical question, as to
whether one with power over shadow could create his own universe. Whatever
the ultimate answer, from a practical point we could." -Roger
Zelazny, Nine Princes in Amber
The game you are involved in is not based on democracy. It falls to someone
to be the ultimate authority over disputes that are bound to arise. The
various narrators who can be identified by their special badge are the
only ones well versed enough in the game system to judge all situations.
Pleading that their decision doesn't match your vision or your interpretation
of the rules doesn't wash. If you feel that an injustice has been dealt
you, seek out your humble Storyteller, if you are still unsatisfied, please
accept our apologies and move on. Your feedback is important to us, and
can be directed to: Paul@Spellme.com.
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