Starwood XXI
 July 17 - 22, 2001 ~ Sherman, NY

Live Action Role Playing

Redcaps Storytelling | Rules | Characters | Joining
Sidhe | Pooka | Sluagh
Description

Savage fae who date back to the first mortal nightmares of things
lurking in the night, redcaps are said to have been spawned from the same emotions as the sluagh. Where the underfolk became synonymous with lurking fear and intellectual terror, though, the redcaps became partnered with raw visceral horror and physical menace. Although by no means stupid, redcaps have never been ones for subtlety, and find the social intricacies of modern mortal and fae societies useless, preferring the more easily quantifiable standards of strength and skill at arms. Honor is not unknown to them, but mercy generally is, and even the best Seelie redcaps are rough knights who offend their lords at table as mightily as they serve them on the field. To their credit, redcaps give grudging respect to any who can play their games with them without getting squeamish, and they ask for no more quarter than they give. Their few Seelie make as steadfast friends as their Unseelie make bulldog enemies, and the Kithain who earns the friendship of a redcap has made a friend for life. So far, few outsiders have taken the kith up on either offer, which suits the clannish redcaps just fine.
Most often, redcaps find employment in rough, physical trades in their mortal seemings, such as bouncers, boxers, motorcycle gang members and professional bodyguards, making a name for themselves as much for their attitude as for their ability. They tend to be built stocky and powerful, with gray skin, bloodshot eyes and rubbery wrinkled faces.
Rites of passage involving body piercing and tattooing are extremely common for this kith, and the current fashion for leather and metal suits their tastes perfectly. In battle redcaps fight quickly, savagely and dirty if necessary, using tactics and weapons that play to their image as fierce, inhuman monsters as much as possible. Wherever they go, redcaps give fae and humans alike a shock they seldom forget.

Aptitudes

Dark Appetite: Redcaps can eat anything (and we do mean anything) they can get their mouths around; failing that, they break something into smaller pieces and eat it anyway. A Glamour Ticket is required to eat a substance that no human could conceivably digest (another character, spell book, vial of faerie dust) - Storyteller's decision on what is "conceivable".
Might at Arms: All redcaps gain two free Warfare traits.
Weapons
: Redcaps may use only melee weapons or range weapons based on their own strength (no magic weapons or guns). They automatically gain 3 points worth of proficiency on a weapon of choice (which they begin the game with).

Drawbacks

Bad Attitude: No one likes a redcap; all redcaps are at a two trait disadvantage for overbids on any social challenge, and always lose ties. (except with other redcaps).

Suggestions

 

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