|
Savage fae who date back to the first mortal nightmares
of things
lurking in the night, redcaps are said to have been spawned from the same
emotions as the sluagh. Where the underfolk became synonymous with lurking
fear and intellectual terror, though, the redcaps became partnered with
raw visceral horror and physical menace. Although by no means stupid,
redcaps have never been ones for subtlety, and find the social intricacies
of modern mortal and fae societies useless, preferring the more easily
quantifiable standards of strength and skill at arms. Honor is not unknown
to them, but mercy generally is, and even the best Seelie redcaps are
rough knights who offend their lords at table as mightily as they serve
them on the field. To their credit, redcaps give grudging respect to any
who can play their games with them without getting squeamish, and they
ask for no more quarter than they give. Their few Seelie make as steadfast
friends as their Unseelie make bulldog enemies, and the Kithain who earns
the friendship of a redcap has made a friend for life. So far, few outsiders
have taken the kith up on either offer, which suits the clannish redcaps
just fine.
Most often, redcaps find employment in rough, physical trades in their
mortal seemings, such as bouncers, boxers, motorcycle gang members and
professional bodyguards, making a name for themselves as much for their
attitude as for their ability. They tend to be built stocky and powerful,
with gray skin, bloodshot eyes and rubbery wrinkled faces.
Rites of passage involving body piercing and tattooing are extremely common
for this kith, and the current fashion for leather and metal suits their
tastes perfectly. In battle redcaps fight quickly, savagely and dirty
if necessary, using tactics and weapons that play to their image as fierce,
inhuman monsters as much as possible. Wherever they go, redcaps give fae
and humans alike a shock they seldom forget.
|
|
Dark Appetite: Redcaps can eat anything (and we do
mean anything) they can get their mouths around; failing that, they break
something into smaller pieces and eat it anyway. A Glamour Ticket is required
to eat a substance that no human could conceivably digest (another character,
spell book, vial of faerie dust) - Storyteller's decision on what is "conceivable".
Might at Arms: All redcaps gain two free Warfare traits.
Weapons: Redcaps may use only melee weapons or range weapons based
on their own strength (no magic weapons or guns). They automatically gain
3 points worth of proficiency on a weapon of choice (which they begin
the game with).
|